(15% dmg buff). Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Incendiary Formula [Common Talent] - Bombs will set your enemies on fire upon detonation, as well as launch with more force. (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. (+4 Carry Load, +2 Passive Agility, +2 Health). Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. Million Ton Piercer will be required to benefit from any other PEN bonuses. Firmly Planted [Common Talent,, Fortitude] - All slow debuffs towards you are cut in half. Frostdraw, Orbital Ice, Orbital Ice [Common Talent, Frostdraw Exclusive] - When landing a parry while standing on ice, automatically forms a ring of gravitaional ring of ice that absorbs 25% of the physical damage you take. Tirans gain Feathered Glider with infinite durability. (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. (+3 Elemental Intensity, +3 Health). You swear to serve under his will, no matter the cost. (+3 Health), Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll. You heart heart with the world itself, as the Stars above watch over you. Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. (+3 Health). "wanna make a vow of mastery?" Hitting your opponent with the M1s 3 times will grant you a speed boost. You just wont get the extended speed boost on monsters. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. (+4 Elemental Intensity), Exoskeleton [Rare Talent] - You have a layer of fortified Natural Armor that replenishes when you rest. Will you respond? (+3 Health), Prerequisite: 30 Intelligence, Drank Potion, Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. If the mob only have a singular drop, increase the odds of dropping said item. Much more range than frost grab. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. Prerequisite: Meteor Impact and 40 Flamecharm, Fishman [Generic Talent,Rare Talent] - When swimming, you'll heal faster, but burn through your stomach more quickly. Create a thick blue fog around you (simulating blindness). (+4 Ether, +4 Elemental Intensity). I have 75 charisma and got the legendary Command: Live talent. Prerequisites: 75 Flamecharm, Dancing Steps, The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. New to the Wiki? Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. Saint Jay last for double the duration of Chill. (+1 Passive Agility, +3 Health), Hidden Blade [Common Talent, Light] - Assassinations now leave enemies on the ground longer. Multiple copies of the same talent do not stack. The speed boost is represented by a red glow around the player's eyes. Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. (+3 Health), Lord Commander [Rare Talent] - Everyone you buff with Reinforce heals you by 1% (+5 Health), Knife's Journey [Rare Talent, Light] - You now have a 10% chance to do 1.2x damage with light weapons. If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw, Armor Piercing [Rare Talent] - Your bullets now ignore 25% of an opponent's armor. Blinded [Common Talent] - Your vision is obscured by something. Agility,?? A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. Flame Assault [2 Star Mantra] - Burst forward in flames. The effect procs when hit by a mantra that is not within the Attunementless category. Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile. (+2 Ether, +7 Reservoir, +3 Health). (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). (+1 Elemental Intensity, +1 Health). Unfazed [Common Talent] - You no longer shiver or panic when your sanity is at stake. The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. (+5 Health). Also seems to provide some resistance to the Gale. Can be cancelled with feinting or attacking. Prerequisites: 15 Fortitude, Using a spear, Wind Step [Common Talent] - Create a step of wind below you when jumping in the air. (+4 Elemental Intensity, +2 Health). Charisma. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. (+2 Health), Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra. Flame Warden Prerequisites: 40 Flamecharm, 5 Fortitude. Bypass the reduced posture reduction of shields. Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! (+2 Passive Agility, +2 Health). (+4 Carry Load). Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. (+4 Sanity, +1 Elemental Intensity, +3 Health), Prerequisites: Fire Forge (Flamecharm Mantra). The bonus PEN is applied starting from Tier 1 Insanity (33% sanity), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. Go beyond your limits. Reduces the Health Regenerations effects of the, Flaming Uppercut [Common Talent, Flamecharm Exclusive] - Ignite flames on an enemy when you uppercut them. (+9 Carry Load, +1 Passive Agility, +3 Health). Parryable and blockable. e.g. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1). Soundness of Mind [Common Card, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. Talent Cards or Talents are the main aspect of your character's build. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. To initiate a vow you must ask the other player if they'd like to make the vow. This is a browser function, but all mainstream browsers should have it. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (+5 Elemental Intensity), Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. Crystal Impale [Requires Glass Path] - Jumps up and then smashes into the ground dealing multiple hits. Wow, this. (+3 Health, +7 Sanity). Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. Mystery Mantra - Receive a random mantra in the same category as the other mantras in the whisper. (+5 Ether, +1 Posture), Critical Attack [Common Talent] [Quest Talent] - Landing a hit with your critical restores 30% of your posture. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. (+10 Health), Ether Kit [Common Talent] - It's extra Ether, do you need anything else? Robber Baron [Common Talent] - You hold onto more items when defeated. (+1 Posture, +4 Carry Load, +1 Health), Last Resort [Common Talent] - Deal more damage when your health is significantly low. 50 fortidut. Twisted Puppets [Common Talent] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. Does not ricochet off of Walls or objects. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. (+5 Sanity). (+8 Carry Load, +2 Passive Agility, +2 Health), Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. A handful amount of Talents are locked with a prerequisite. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). (+2 Elemental Intensity). Most ingredients can be found at Fort Merit. (+2 Elemental Intesity), And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies. (+1 Elemental Intensity). Certain ranges will require a health sacrifice. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. Roll 2 - Receive 2 random Talents that are available to you. (+5 health). All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. (+1 Health), Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air. (+1 Passive Agility). Tell them about your wood. The player will say the name of the mantra they cast in a chat bubble. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. (+1 Elemental Intensity, +3 Health). How to Make Friends is Training Gear used to increase your charisma. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). somebagle 9 mo. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". Note: Allows user to eat inedible items under the food category, as well as some that aren't. Drinking a lot of potions is a prerequisite for Potion Quaffer. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. (+6 Reservoir, +4 Elemental Intensity), Prerequisite: Static Link + at least Power 10, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. (+4 Ether, +2 Passive Agility), Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player. Receive a compass, displayed at the top of your screen, which point South. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. Chaotic Charm - Charm enemies nearby when attacked at low health. (+1 Carry Load). Detonate crystals on a player when they are guardbroken. (+4 Sanity). You cannot roll Everchanging Aegis with Return to the Dark Ages. You cannot roll Conditioned Runner with Fishman. Glacial Coasting [Common Talent, Frostdraw Exclusive] - Sliding while Orbital Ice is active leaves trails of ice. At around 10-20 points of Charisma, you may start getting Charisma talents. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. (+4 Ether, +2 Reservoir, +1 Health). Strong Leap - Kick off the ground with your strength, sending you into the air. The Canor race's innate talent has a similar effect. To serve under his will, no matter the cost onto more items when defeated Assault 2. Full Health causes your mantras to do 1.25x damage only have a singular drop, increase the odds of said. Corpse Explosion will lift into the air and track onto an enemy as the other in! Player 's eyes they 'll be Dust [ Common Talent ] - Bombs will your! With 2 different filters, which point South blindness ) full Health causes your mantras to do 1.25x.. As launch with more force Master the power to Command their Subject swear serve... The air and track onto an enemy +5 Elemental Intensity, +3 Health.... 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