magic items that increase constitution 5e

This deck is very similar to the Deck of Many Things but has several different cards in it. This longsword deals an extra 1d10 poison damage. This functions as a Mace of Disruption. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. When you speak the command word, this small metal cube turns into a square fortress tower, 20 feet high and 30 feet to each side. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. This amulet is used to control a Shield Guardian. The small statue of a shark comes to life and attacks any Tiny sea-dwelling creature that comes within 1-inch of it, dealing 1 piercing damage. Naturally, items that are good and do not require attunement will be given greater consideration. This potion gives you the enlarge effect of an Enlarge/Reduce spell for 1d4 hours. A potion that can remove the curse of lycanthropy. This crystal sphere is both a spellcasting focus and spellbook for wizards with a number of spells psychically encoded in it when you first receive it. This dust gives a creature a flying speed of 30 feet and the ability to hover for 1 minute. This +3 magical trident functions as a Trident of Fish Command, a Weapon of Warning, a Cap of Water Breathing, and a Cube of Force. This another question that is similar but different from this one that I asked. This pendant gives you immunity from contracting any diseases. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When taking damage of that type, you can use your reaction to reduce the damage by 1d4. The axe of the dwarvish lords was forged by the First King of the dwarves. You can also use this to deal a blast of its specified damage in a 20-foot cone. It can also be used to reflect psychic-damage-dealing attacks to another creature within 30 feet of you. DESCRIPTION This belt's golden buckle depicts a bear's head. Additionally, you can use it to regain one warlock spell slot each day. Ephixis is a +3 shortbow that scores a critical hit on a 19 or a 20. The only one I found was the Berserker Axe, giving you 1HP / level. An amulet used to control a shield guardian. This cursed sentient blade must take direct part in the destruction of 1000 gp worth of objects every seven days. Assuming your Wild Shape can be tattooed, this AC should carry over. These pipes release such an eerie tune that when you play them, creatures around you are frightened. This book has an affinity for transmutation magic. If a lvl 7 character with Con11 puts on a Belt of Con +2 (Con 13) he will add 7HP to his . This potion lets you breathe underwater for an hour. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. However, that doesnt mean that you cant make it known to them what items youre most interested in. This deck of fate cards holds the spirits of many evil beings trapped by Mother Luba. Each charge expended deals an extra 1d6 force damage on a hit. A magical pouch that you can pull a pinch of any seasoning from. It has several properties and can cast several spells that are all useful in thievery. They also allow you to jump three times your normal jumping distance. It also increases the number of spells you can prepare in a day and gives you advantage on saving throws against spells and other magical effects. For magic item powers, the description is online. Its magic can also be transferred to a weapon or shield. With these boots, you can reliably get into melee range. A potion that gives the effects of the Comprehend Languages spell for 1 hour. It can also be used to create balls of lightning and shooting stars that deal lightning and fire damage respectively. While this magically camouflaged cloaks hood is up, you have advantage on stealth checks, and perception checks made to find you are made with disadvantage. The blade is a +2 longsword that deals radiant damage instead of slashing. RAW, it doesnt even have a limited number of uses per day. This bards lyre can be used to cast Mending, Fabricate, Move Earth, Passwall, and Summon Construct. It does provide several benefits, such as a powerful throwing ability, a shock wave when you hit the ground with it, and the ability to cast Detect Evil and Good. It contains a spark of Imix, Prince of Evil Fire and provides several fire-themed properties, such as the ability to speak Ignan, resistance to fire damage, and the ability to cast Dominate Monster on fire elementals. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. This wreath of golden thorns and gems representing the might of Tiamat is used to dominate the will of beasts, dragons, and monstrosities through the casting of Dominate Monster. This ring can be used to cast several spells. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. You must be wearing a Belt of Giant Strength and Gauntlets of Ogre Power to wield this weapon. Ioun Stone of Fortitude (very rare) DMG p 176 increases your Con score by 2, so would give you 1 extra hp per level. Almost all bard spells require a saving throw, and few features grant a bonus to saving throw DCs. This +3 vorpal sword is a sentient blade that seeks to destroy evil dragons. It also lets you make a reaction attack when you are hit with melee attacks. A single-use magical item that gives the user advantage on Intelligence checks and Intelligence saving throws for the next hour. So powerful, but below the potential peak. The Blackstaff is a Staff of Power with several other properties, such as the ability to steal spell slots from creatures when you hit them with a melee attack. +2 boost your AC and keep swinging that greataxe. It's entirely possible to build an effective ranger and the class has serious potential in the right hands. For someone with no armor, this is essential to stay alive. A special map case that has a chance of producing a map with a shortcut to your destination. This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. 1 Answer Sorted by: 13 Magic items that grant a +1 to saving throws (among other benefits) include: Cloak of Protection (uncommon) Luck Blade (legendary) Ring of Protection (rare) Robe of Stars (very rare) Rod of Alertness (very rare) Stone of Good Luck (uncommon) Additionally, you can use your Channel Divinity once a day without expending one of its uses. Its magic can be transferred to a cloak or set of boots. Each god will grant you a different spell that you can cast with it. Additionally, this gives you 120-feet darkvision and allows you to see invisible objects and into the ethereal plane. I am more so looking for one that increases Hit Points permanently. on Wisdom (Insight) checks. (Basically Dog-people). This potion cures any disease afflicting you and ends the blinded, deafened, paralyzed, and poisoned conditions. This helm allows you to cast the Levitate spell on yourself. These gauntlets give you an intelligence score of 19, unless your score is already 19 or higher. This helm gives you a +1 bonus to AC and advantage on perception checks that rely on sight. These gloves give you a Constitution score of 20, unless your score is already higher. This sword contains the spirit of Kas, Vecnas lieutenant who overthrew and slayed the evil lich. This weapon gives you a +3 bonus on attack rolls and damage rolls made with it. This amulet protects undead from effects that would turn them. Some artificers act as support classes for the party while others blast their way into and out of trouble. This clockwork device can tap into the very power of the planes, although this power is likely to corrupt. This sentient orb curses humanoids who touch it, knocking them unconscious and giving them terrifying visions. This crystal provides advantage on investigation checks. This cloak gives you a +1 bonus to your AC and saving throws. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. An attachment for warforged that allows them to store a wand on their arm and utilize it without holding it in their hand. Its unclear whether this curse is included in the spell that you originally cast with Metamagic or immediately afterward. Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. This tattoo allows you to become incorporeal for a period of time. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). This talisman can only be attuned by a good-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. It protects its wearer from detection, aging, cold damage, and many conditions. The ammo from this +1 sling can ricochet from its first target to a second target. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. How to navigate this scenerio regarding author order for a publication? Additionally, your slashing weapons score critical hits on 19s and 20s. This is probably the best shard available in the game. This ring prevents magic from reducing your speed, paralyzing you, or restraining you, and it allows you to ignore the effects of difficult terrain. When you fail a dexterity saving throw, you can use this ring to succeed instead. This blade deals extra radiant damage and can even be used to regain hit points equal to the radiant damage it deals. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. Instant Fortress. You have advantage on this attack, and it ignores all resistances and immunities. A manual of this type is needed to create a golem. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. If you spend 48 hours over a period of 6 days or fewer studying the book's Contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. It has many properties but most notably can be used to summon hundreds of undead to its wielders service. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. Additionally, you can use the ruidium in it to gain several benefits that last 1 minute. This also stacks with the next option. There are plenty of . A stone that allows you to summon the spirit of an orc war chief to fight for you three times. You can transfer the bonuses of this +3 legendary sword to your AC the first time you attack on each of your turns. This robe gives you resistance to cold damage and makes you consistently comfortable, as if enjoying a nice summer day. This spellbook is filled with enchantment spells. Many of these small statues of beasts exist. As a rogue, you are the master of stealth. However, this tattoo requires attunement, while the insignia does not. Gloves of Soul catching (legendary) Candlekeep Mysteries p 169 sets your Con score to 20. This rod gives you advantage on perception checks and initiative rolls, can be used to cast a number of detection spells, and provides a protective aura that boosts the AC of you and your allies. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. Your Constitution score increases by 2, to a maximum of 20. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. Each of these +2 sling bullets has one of several different extra abilities. This rod can absorb 50 levels of spells when the wielder is targeted by spells. This brooch forces identifying spells to treat you as a neutral-aligned humanoid. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. 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